Blog » Simple DirectMedia Layer (SDL) Based OpenGL Templates and Windows Builds

Simple DirectMedia Layer (SDL) Based OpenGL Templates and Windows Builds

The original set of OpenGL/MiniGL templates published on this site, were for using GLUT. GLUT is a cross-platform toolkit that provides a consistent method for opening OpenGL windows, and handling events from keyboards, mice, and other input devices. The Simple DirectMedia Layer (SDL) is another toolkit that could be used for the same purpose. One of the advantages of SDL is that it is a more modern Application Programming Interface (API), and also includes an API for audio. It's joystick/controller support is also more extensive. Therefore, a set of SDL tutorials have been added to the OpenGL/MiniGL templates section.

The other change has been adding Visual Studio project files to all the templates. Originally, these templates were intended to be for Amiga OS developers who wished to get started with OpenGL (via MiniGL). However, a significant number of others have been finding these templates via Google, and downloading them. Thus, providing Visual Studio support should help a large number of people who are developing on Windows. Linux users should be able to use the Amiga OS make files with little/no modifications.

I plan to write some more templates, so suggestions are welcome.



Blog » Simple DirectMedia Layer (SDL) Based OpenGL Templates and Windows Builds

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Blog » Simple DirectMedia Layer (SDL) Based OpenGL Templates and Windows Builds